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- #HEARTS OF IRON 4 CHEAT TABLE HOW TO#
- #HEARTS OF IRON 4 CHEAT TABLE UPDATE#
- #HEARTS OF IRON 4 CHEAT TABLE PROFESSIONAL#
Victoria 2 states will become HoI4 states, replacing the default HoI4 states. Therefore converting states is critical to have a robust world. Much of the interaction with map happens at the level of states. This section details how the converter handles various items. And your encouragement helps more than you know.Ĭonversion details As well, I try to document implemented items over on the project wiki. We can always handle more discussion on how things are converted over on the development thread. As well, there's always more room for flavor events, decisions, and the like.
#HEARTS OF IRON 4 CHEAT TABLE HOW TO#
If you know how to mod HoI4, we can use your help figuring it out. We can always use help figuring out how things work, and how we can do them better.
#HEARTS OF IRON 4 CHEAT TABLE PROFESSIONAL#
And if you have professional experience in testing, well, I'm sure we could be doing things far better. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. :pĬatching bugs and oddities earlier means they get fixed earlier. Especially as we have more ideologies than the base game, and some just reuse flags from other ideologies, which is boring. As well, if you want to create flags we're missing, that'd also be great. If you want to get a head start on creating them, it'd be very helpful. We're going to eventually need lots of leader portraits for as many Vic2 cultures as possible. If someone could check to make sure that's not true (or document the cases where it is), I can add those flags and make lots of errors go away.
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But I'm worried there might be cases where the PDM tags don't match the Vic2 tags and the flags would be wrong. From what I understand, the converter can use PDM's flags as long as we put a note in the readme file.
#HEARTS OF IRON 4 CHEAT TABLE UPDATE#
The order that HoI4 provinces are linked make a difference for where things like VPs end up, so if you can update province mappings (and send me the file) for areas you know, that'd be helpful.įor reasons that have been discussed in boring detail on the development thread, we can't use flags from Vic2 itself. With the changes to victory points, its clear that the province mappings need more work. If you're familiar with Boost::Spirit, the existing parser could use updates instead. And if you know anything about parsing tools like lex and yacc, I’m curious to try replacing our Boost::Spirit-based parser (but don’t have the time to try it myself). The converter itself is in C++, and the tools that go with it are in C#. The development thread for the converter is here. If you wish to help with development, there are plenty of ways to do so. Q: The converter says "Saving Configuration: Failed!" How do I fix it?Ī: Disable your antivirus or whitelist the converter. What went wrong?Ī: Run VC_redist.圆4.exe in the converter directory. Q: The converter stops after just a few seconds. If that doesn't work, try the solution in this thread. How do I make it load?Ī: Make sure you've added your mod to a new playlist and then activated that playlist. Q: I loaded my mod, but vanilla HoI4 loaded. What do I do?Ī: You need to include the Vic2 mod from the EU4 to Vic2 converter Q: I'm trying to convert a EU4 To Vic2 game and keep getting an error. If Victoria 2 was installed at C:\Program Files (x86)\Steam\steamapps\common\Victoria 2 then this option should be C:\Program Files (x86)\Steam\steamapps\common\Victoria 2\mod. Q: What should I put it the Victoria 2 mod directory option?Ī: It should be the directory where Victoria 2 stores mods. As far as we can tell, it does work well with NNM, PDM, HPM, and games converted from EU4. Your best bet is to simply try (and let us know how it went). Q: I used a mod, will the converter work with it?Ī: It depends on what the mod changed.
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